Recent posts

#71
Thumby / How do import games?
Last post by andrewmosier - March 23, 2026, 05:28:14 AM
Hello,
I've recently been working on a Thumby game. I exported it successfully, but when I tried to import it back, it only showed the message "Binary File"—and it covered the entire code editor area.

How can I recover my game and get it loaded back into the code editor?

Also, the exported game file looked strange: its name/type just showed "file" with nothing special about it, which seemed odd.
#72
New Product Ideas / Nintendo Wii like console
Last post by Coolguyg4 - March 18, 2026, 08:59:29 PM
I got for a Nintendo Wii like console that connect to the mini tv
#73
Thumby / I made a speedrun game for the...
Last post by JamezGamez - March 17, 2026, 02:14:06 PM
So far, it has:
Course Editor! Make your own levels, and beat them as fast as possible!
Objects include:
■ Solid Tile
∆ Spike
S Start Pos
F Finish
O Coin (subtracts 1 second from your time)
Z Spring
^ or V Gravity Flip
   Empty

Save and Load! Save up to 3 levels at a time, so you can keep on building!
B+Down while in editor
Resume resumes the course
Slot: x selects slot you would like to do an action to
Save to Slot saves current course to the slot you chose
Load Slot loads the slot you chose
New Course starts a new course (duh!)

I'll add more features in future updates, but so far, I think it's pretty good!
#74
Thumby / Re: Thumb Commander
Last post by JamezGamez - March 17, 2026, 01:57:11 PM
Same. I wish I had a way to contact the creator about this. I did notice there's a file on the Thumby Color called last_crash.txt that you can access through the Code Editor, that may help you find some answers
#75
Thumby / Re: Thumb Commander
Last post by Tobyzafa - March 16, 2026, 10:57:52 PM
We are trying to run it on Thumby Color. Takes about 5 minutes to load, then fezzes when we try to run it. All the other games are great though, just wish that one would play.
#76
Thumby / Re: Original Thumby... In Colo...
Last post by accessible21 - March 14, 2026, 04:56:20 AM
That's a really cool mod. I didn't realize those small color screens from AliExpress were close enough in size to work with the Thumby like that. Seeing Doom running with color on such a tiny device is pretty impressive. Thanks for sharing the GitHub link too—going to check out the code and see how it was adapted. Really fun project!
#77
New Product Ideas / Re: I vote for a Nintendo swit...
Last post by P_JAY - March 13, 2026, 10:59:03 PM
Quote from: JamezGamez on March 13, 2026, 11:32:51 AMTHIS NEEDS TO HAPPEN
I know right?  :D   I think it could also allow for two player by controller and link cable. (switch of course) And the thumby-64 (that's what I'm calling it now) could connect to the TinyTV too! There could also be game canisters so you don't have to directly upload to the thumbys! 
#78
Thumby / Re: Thumb Commander
Last post by JamezGamez - March 13, 2026, 11:36:34 AM
Same for me. Are you running the Thumby Color version, or the Thumby version? Because on the OG Thumby version, I got the splash screen, and it froze.
#79
New Product Ideas / Re: I vote for a Nintendo swit...
Last post by JamezGamez - March 13, 2026, 11:32:51 AM
THIS NEEDS TO HAPPEN
#80
New Product Ideas / I vote for a Nintendo switch s...
Last post by P_JAY - March 11, 2026, 09:50:39 PM
So who's with me? It would have to be a lot bigger (like the size of my palm probably), but I vote that theres a thumby switch. I also think it would be cool (if we wanna keep going with ideas) to have a Nintendo 64 style (first or after, IDC) version. I think that theese would be really cool, who's with me?
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