Recent posts
#1
TinyTV & Tiny Video Player / Re: HiRes video converted to T...
Last post by DylanWalker - Today at 02:21:54 AMThe compression ratio is less than that of H264, which could be found in an MP4 file, but this is how we manage to enable video playback on a device of this size and price.
paper minecraft
paper minecraft
#2
TinyTV & Tiny Video Player / Re: TinyTV 2 Stuck On Static
Last post by rfish - January 27, 2026, 10:20:53 AMQuote from: escapeethical on January 26, 2026, 08:32:18 PMHey! We ran into something similar with ours—try doing a full power cycle first (turn it off, unplug it, and let it sit for a minute before turning it back on). If that doesn't work, there's usually a tiny reset pinhole on the back or bottom you can press with a paperclip to factory reset it. That cleared the static issue for us, so hopefully it does the trick for your son too!
Where can I find the reset button on the tinyTV2?
#3
TinyTV & Tiny Video Player / Tiny Tv 2: Static when video l...
Last post by rfish - January 24, 2026, 04:36:36 PMHello,
For some reason, i noticed my looped video of a fireplace (~10 secs long) plays the static animation with sound and shows the channel number when the loop begins. It's pretty annoying because it kind of ruins the purpose of ambient noise. This is not the pre-installed video. I also noticed that it does this with my other longer videos. This did not happen when i first got the tinytv. I have already deleted any hidden files on my mac. Any ideas on what's going on and how i can fix it?
For some reason, i noticed my looped video of a fireplace (~10 secs long) plays the static animation with sound and shows the channel number when the loop begins. It's pretty annoying because it kind of ruins the purpose of ambient noise. This is not the pre-installed video. I also noticed that it does this with my other longer videos. This did not happen when i first got the tinytv. I have already deleted any hidden files on my mac. Any ideas on what's going on and how i can fix it?
#4
General Discussion / Re: Images on games
Last post by beargaiters - January 21, 2026, 03:50:28 AMThe image must be very small (often 16×16, 32×32, or 72×40 depending on the device). The image usually needs to be:
Monochrome (1-bit)
Or converted to a byte array in code
The icon must be explicitly referenced in your game's source code (it won't auto-detect images). After adding the icon, you must recompile and reflash the game — uploading files alone won't change the icon.
Monochrome (1-bit)
Or converted to a byte array in code
The icon must be explicitly referenced in your game's source code (it won't auto-detect images). After adding the icon, you must recompile and reflash the game — uploading files alone won't change the icon.
#5
TinyDuino Processors & TinyShields / TinyDuino hanging after 2 seco...
Last post by feddiebyrd - January 21, 2026, 03:34:06 AMHello,
We're experiencing an issue where the execution of the Blynk code on our Tiny hardware pauses just a few seconds after establishing a connection to the Blynk server.
For instance, we're attempting to run the Getting Started PushData project on our TinyShield stack, which includes TinyDuino, USB, and WiFi (CC3000). This project is designed to send execution time to Virtual Pin 5 every second, and we have a widget on the Blynk app that displays the value from this pin.
The hardware successfully connects to the Blynk server, and we can see the initial 1-2 readings reflected in the application widget. However, when we set up a serial printout of the readings on the Serial Monitor, it becomes clear that the execution is hanging. Below is an example of the output, where the values 17 and 18 represent the first two successful readings before the system stalls.
Any assistance with this issue would be greatly appreciated.
Execution Output:
We're experiencing an issue where the execution of the Blynk code on our Tiny hardware pauses just a few seconds after establishing a connection to the Blynk server.
For instance, we're attempting to run the Getting Started PushData project on our TinyShield stack, which includes TinyDuino, USB, and WiFi (CC3000). This project is designed to send execution time to Virtual Pin 5 every second, and we have a widget on the Blynk app that displays the value from this pin.
The hardware successfully connects to the Blynk server, and we can see the initial 1-2 readings reflected in the application widget. However, when we set up a serial printout of the readings on the Serial Monitor, it becomes clear that the execution is hanging. Below is an example of the output, where the values 17 and 18 represent the first two successful readings before the system stalls.
Any assistance with this issue would be greatly appreciated.
Execution Output:
Code Select
[0] Blynk v0.2.1
[2623] Connecting to TripMate-308E...
Started AP/SSID scan
Connecting to TripMate-308E...Waiting to connect...[16576] Getting IP address...
[16891] IP: 10.10.10.1
[16893] GW: 10.10.10.254
[16896] DNS: 10.10.10.254
[16898] Looking for cloud.blynk.cc
[16906] Connecting to 45.55.195.102:8442
Connect to 45.55.195.102:8442
[16949] Ready!
17
18 #6
General Discussion / Re: sold out?
Last post by Blitabit - January 18, 2026, 10:45:29 AMI would also appreciate some info on this! Will there be another run of production?
#7
TinyTV & Tiny Video Player / Re: TinyTV 2 - Maximum resolut...
Last post by Jess - January 16, 2026, 01:35:17 PMI'm not sure if I've learned anything but I made a 216px wide 1 frame video and it looks like I can see 211px across on my tinytv2? Still curious if any scaling happens at playback if anyone knows on a more technical level
#8
TinyTV & Tiny Video Player / TinyTV 2 - Maximum resolution?
Last post by Jess - January 14, 2026, 01:12:51 PMHi, all of the posts in this forum have been helpful so far as I've been messing around with the tinytv I got as a gift, so thank you all for your help so far. I have a question though that I haven't seen answered anywhere yet.
I saw that the screen resolution is listed in the product specs is 216x135px but the provided conversion software and almost all the guides I saw for manually converting videos converts them to 210x135px.
What happens with the missing 6 rows of pixels - the difference between the listed horizontal screen resolution and the video width? Are they cut-off by the bezel so they just display black? does the video get stretched to fill them? Is it just out of date/inaccurate in the product listing?
I was thinking about generating some videos so mainly wondering if I should set my canvas up to be 216 wide or 210px. Thanks in advance for shedding any light on the topic
I saw that the screen resolution is listed in the product specs is 216x135px but the provided conversion software and almost all the guides I saw for manually converting videos converts them to 210x135px.
What happens with the missing 6 rows of pixels - the difference between the listed horizontal screen resolution and the video width? Are they cut-off by the bezel so they just display black? does the video get stretched to fill them? Is it just out of date/inaccurate in the product listing?
I was thinking about generating some videos so mainly wondering if I should set my canvas up to be 216 wide or 210px. Thanks in advance for shedding any light on the topic
#9
TinyTV & Tiny Video Player / Re: Maximum number of files?
Last post by toddschnack - January 12, 2026, 11:19:50 AMIs there a way to change this without recompiling? It would be awesome if this were set to a higher limit in the firmware!
#10
TinyTV & Tiny Video Player / Re: File Sizes for TV 2
Last post by toddschnack - January 12, 2026, 11:17:11 AMQuote from: ZexMarquies01 on September 09, 2025, 02:48:04 PMQuote from: toddschnack on September 09, 2025, 07:42:03 AMQuote from: ZexMarquies01 on September 09, 2025, 01:50:21 AMIt's their converter app. It's locked at 1500kbps. So even if your original file is lower than that, it will re-encode the video at that higher bitrate, causing the file size to increase.
I had to find another program to let me choose my own bitrate, to shrink the file size.
What program are you using instead and what settings are you using?
google search "FFmpeg Batch AV Converter" You should find a link to soureforge. A guy named eibol made it. It's just a GUI interface to use all the features of FFmpeg.
As for my settings, I'm using....
-r 24 -pix_fmt yuv420p -filter_complex "[0:a]compand=attacks=0:points=-80/-900|-45/-15|-27/-9|0/-7|20/-7:gain=2,speechnorm=e=25:r=0.0001:l=1,aresample=10000,aresample=async=1000,aresample=osf=u8,asetnsamples=n=210:p=0[a];[0:v]scale=210:135,hqdn3d[v]" -map "[v]" -b:v 800k -c:v mjpeg -map "[a]" -ac 1 -acodec pcm_u8 -y
Just Add your mp4's, Then in the parameters box, put the commands I posted above. And to the right of that box, Set the format to avi. It's literally that simple.
That does the fill / stretch for the video, Lowers the quality to 800k instead of 1500k. And all the beginning stuff is for boosting audio. Can find on page two of these forums, a guy posted those commands. I did manually change the Gain=0 to Gain=2 to get a bit more of a volume boost.
But I can now take a 415MB MP4 cartoon, and convert the episode to about 140MB, instead of the 250MB that Tinycircuits app will output. You can always raise or lower the bitrate or raise it if you want. Just change the the 800k to 600k or 1000k, or whatever. On such a small screen, At least with an old 80's cartoon, I don't really notice the quality drop from 1500k to 800k. When watching the video file on my PC, and making the video full screen, it's noticeable. But when displayed on a 1" screen at a distance of a few feet away, I honestly can't see the blocking.
These settings worked perfectly! Thank you for posting.
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