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TinyDuino Processors & TinyShields / Re: Converting Bitmap Images for Use With TinyScreen+
« on: August 12, 2019, 02:50:08 PM »
Hi Sakuyal,
It's funny I went through the exact same process as you a couple of weeks ago while I was writing the Minecraft Compass Tutorial https://tinycircuits.com/blogs/learn/minecraft-compass for the TinyScreen+.
It turns out you can display about 13-15 bitmaps within the flash and RAM.
I have attached the compass code here, a converter that actually works, and the images I converted!
Basically, all you have to do is create a Sprite object and associate it with a bitmap in a header file:
In this case, minecraft_compass1 is a bitmap within sprites.h that was generated with the attached converter.
Please let me know if you have any more issues with this project
It's funny I went through the exact same process as you a couple of weeks ago while I was writing the Minecraft Compass Tutorial https://tinycircuits.com/blogs/learn/minecraft-compass for the TinyScreen+.
It turns out you can display about 13-15 bitmaps within the flash and RAM.
I have attached the compass code here, a converter that actually works, and the images I converted!
Basically, all you have to do is create a Sprite object and associate it with a bitmap in a header file:
Code: [Select]
Sprite compass1 = {offscreen, -14, 96, 96, 0, minecraft_compass1};
In this case, minecraft_compass1 is a bitmap within sprites.h that was generated with the attached converter.
Please let me know if you have any more issues with this project