When tone() is called in a simple PocketArcade game that I've written, the volume of the note played is sometimes sufficiently loud, but other times (after reboot and/or power cycle), the sound is only about half as loud. Following the first note, whatever the volume turns out to be, it is consistent & independent of the note played. There does not seem to be anything that allows setting the volume. I'd really like it to always be consistently loud(est).