Coolie Coolster,
I really dig your mock up! I also started with a similar design. It looks GREAT when blown up to the scale you have shown. One thing I think a lot of developers are going to be disappointed by is the actual scale of the screen when the hardware arrives. It's TINY. I mean REALLY TINY. We are all seeing video with modern cell phones that are essentially acting like magnifying glasses. I had done some actual to scale testing on Android to get a feeling of what could actually been seen with the naked eye on the hardware. There is a reason why the Thumby team has the text scaled to one third of the entire screen by default. I've attempted to capture the effect of shrinking both your graphics and mine to scale with the attached screen shot from my Android device. Do NOT zoom in, but download and open the image at screen Android size. While it's still blurry (it's not actually blurry in real life), PacMan pellets 1 pixel big blur into the surrounding lines. Text in the range of 4 X 7 or so pixels is absolutely not legible to the naked eye.
If you are interested, I can help you mock up a python program to do scale testing on your own Iphone/Andriod.
Also, you are free to use any function and logic from my code. There is currently no Ghost AI, as the map area is so small, it doesn't take long before random chance sends the ghosts in your direction. So it seemed unnecessary in such a confined space.
Nearly all the logic is ready for re-use in my code though. I made it to accept different maze patterns, so it will be easy to adapt to any pac-man like maze. However, I do have the maze paths hard-coded to 10 pixels across, as after testing any smaller didn't seem reasonable.
It would be nice if a member of the Tiny Circuits can confirm or deny my to scale findings. Until we developers start receiving our devices, it's really hard to estimate what can be seen on such a tiny high-resolution oled screen.