Perhaps not the best practice for syncing the emulator on whichever page users will be using (as in the webpage using fixed-pixel settings versus adjusting on the basis of screen width), but perhaps for the IDE the emulator could be set to be at a fixed-pixel multiplier, depending on the developer's preference in regards to their own screen resolution? So, for instance, there could be options for 5x for 200x360, 10x for 400x720, etc. That way the pixel height and widths would maintain their same ratios to each other across the entire screen, and then if one needs to see how the graphics look at scale, they can either test it on their own device after they are shipped, or, assuming that hopefully the communities grows to the point of having volunteer testers, have others give them feedback on how it functions on an actual device.