As I wanted my game, NanoMem, to make use of the Thumby's audio capabilities, when finalizing the function that illuminates the pattern outputs I assigned each output a frequency value that matched forth-octave notes. Unsure what the optimal volume would be, I had left the third field of the function blank so that it would default to the preset of 50%. After asking someone who had received a pre-release unit to test NanoMem for functionality, as they said the audio was very quiet I modified the audio output functions with the values of the third field set to the maximum value defined in the API. When they tried the modified version, however, there was no audio at all; is there another factor I may have missed?