Thumby color trouble.

Started by Iknowhowtocode, April 27, 2026, 11:25:17 AM

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Iknowhowtocode

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I have been struggling to code with the Thumby Color recently. I started by using the sprites and 2d nodes, but after I learned how to do that I wasn't able to figure out drawing pixels or lines on the screen. I also Can't figure out a way to make a audio file compatible with the Thumby. The closest I have gotten to working audio just plays static instead of the audio file. Can anyone help me figure this stuff out?

Gunnarjace20!

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I actually don't know how to code but I do know if you want your Thumby to connect you'll want a usb Data cable. BTW I use this all on a school Chromebook :)

eddyevans

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Quote from: Iknowhowtocode on April 27, 2026, 11:25:17 AMI have been struggling to code with the Thumby Color recently. I started by using the sprites and 2d nodes, but after I learned how to do that I wasn't able to figure out drawing pixels or lines on the screen. I also Can't figure out a way to make a audio file compatible with the Thumby. The closest I have gotten to working audio just plays static instead of the audio file. Can anyone help me figure this stuff out?hot games
For drawing, check whether you're using the framebuffer or the engine's drawing API. There are usually functions like drawPixel() and drawLine(), but they won't show up until you call the screen update/refresh method each frame.
For audio, the static usually means the file format isn't what the Thumby Color expects. Try converting the sound to a mono, low sample rate PCM WAV (for example, 8-bit or 16-bit PCM depending on the API requirements) instead of compressed formats like MP3. Looking at one of the sample projects that includes sound can also help confirm you're using the right format and playback method.

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