Hello everyone,
I haven't yet received my thumby, but I am already starting a project in the Thumby Code Editor
It's a great tool but I have some questions that I couldn't find any answer online
I'm still learning Python after years of using C++, so maybe some of these are related to my lack of Python knowledge
- I want to create a new file in my project, but can't seem to be able to add a new file, when I import a file from PC, it switches the current tab to the new file, so I lose this particular file. Am I missing something? I have a work-around, but it is clearly a weird and convoluted way to add a new file to the project. I have a feeling it might be due to the fact that I work Thumby-less
- I rather like working with binary files for my sprite data, but for some reason sometime the editor seems to lose a reference to one of my .bin file. I get "OSError: [Errno 2] ENOENT" on a line where I load the file. I made sure the file was there with the emulated check and it was. If I remove the line loading the file everything works and then later I can bring it back and it works. Then sometime later it might stop working with no change around this particular line or file or logic... I tried refreshing the Code Editor, but it didn't fix it
- The import sprite tool is great and that's mostly what I used to create my sprite binary files. The Bitmap Builder is a quick and easy tool to use, but it seems both can't be used together and that's a shame. It'd be great to be able to import binary files, modify the data and then re-export in binary. Is that something that's being considered?
- I might be missing something, but I haven't seen anything about outputting in the shell in the Code Editor? Without a debugger outputting to shell would be great, I've seen somewhere that you can write to file, but without an actual Thumby that doesn't seem to be feasible?
Thank you
I'm already having a great time and haven't received my Thumby yet. Can't wait to see how small it actually is!