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Messages - steven

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Tiny Arcade & Pocket Arcade / Re: New game and movie converter
« on: March 02, 2017, 08:39:05 PM »
I love your project all useful and fun for me.
I have a quick question if you can share your experience ?
How you design the game ? as I know the development environment there is no much sketch library can shortly draw the game layout so I think the possible way is store each game material in BMP format. then just in each frame put all material in frame buffer , But I think it may cause Gaming not  smooth.

Thank again your sharing

It is difficult for me to use English.
I may be wrong but about screen rendering?
Prepare an array of 96 * 64 bytes(256 color mode), edit it and transfer it to the screen.
Transfer from SRAM to the screen is slow, so it is good to reduce the number of times.
In my game I transfer to the screen only once at the end of every frame.

Sprite sample
http://daimonsoft.info/kuran_kuran/index.php?TinyArcade%2F%B2%E8%CC%CC%C9%BD%BC%A8

30FPS sample
http://daimonsoft.info/kuran_kuran/index.php?TinyArcade%2F30FPS%A4%C7%B2%E8%CC%CC%C9%BD%BC%A8

A program source of TinySTG is also helpful.
http://daimonsoft.info/kuran_kuran/index.php?TinyArcade%2FTinySTG
Screen::DrawSprite()
Screen::DrawSpriteNoClip()

Bmp or png to C converter(Japanese only...)
http://daimonsoft.info/kuran_kuran/index.php?TinyArcade%2F%B2%E8%CC%CC%C9%BD%BC%A8%CD%D1%A4%CE%B2%E8%C1%FC%A5%C7%A1%BC%A5%BF%BA%EE%C0%AE

Thanks your response.
So each frame update is after render all materials then transfer to SRAM if I did not miss.
Something let me surprise as seems your sound and control action very smooth if your game use  30FPS to update frame.  :)
Your code help me a lot thanks again.

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Tiny Arcade & Pocket Arcade / Re: New game and movie converter
« on: March 01, 2017, 10:32:57 PM »
I love your project all useful and fun for me.
I have a quick question if you can share your experience ?
How you design the game ? as I know the development environment there is no much sketch library can shortly draw the game layout so I think the possible way is store each game material in BMP format. then just in each frame put all material in frame buffer , But I think it may cause Gaming not  smooth.

Thank again your sharing

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