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« on: November 18, 2021, 06:20:22 PM »
OK, I figured, I just wanted to make sure that was the case. I have attached my code example, If you run it you can move the turret left/right with the d-pad and fire with button 2, you can shoot the invader and he will explode and reset to a random x and back to the top of the screen, if the turret gets hit it explodes and resets to the center x position.
If you look in my main loop I am using the drawBuffer function and I have commented-out my writeText function, if you uncomment the writeText function and comment the drawBuffer function, you will see my intended text that I'd like to have on the screen with the graphics.
I have tried to implement the writeText function with the drawBuffer function as in the flappy bird demo but I can't seem to get it to work. Anyhow that's where I'm at at the moment.
Thanks,
Brian