TinyCircuits Forum

TinyCircuits Products => Thumby => Topic started by: Void777 on October 24, 2021, 01:45:51 PM

Title: Thumby Smash Version 5
Post by: Void777 on October 24, 2021, 01:45:51 PM
Thumby smash is a 2d fighting game for the Thumby Console. This a very large update, here is a summary of what it does:

Bugfixes:
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Known Bugs:
Title: Re: Thumby Smash Version 5
Post by: TARMA on October 26, 2021, 07:21:48 AM
Hello! I'm happy to see a new version of Thumby Smash! I really dig a variety of new options available! I have a couple more bugs to report though:
* When scrolling main menu or options menu, I've noticed that cursor is able to go offscreen (up or down) and scroll to infinity.
* When You win\lose a fight there is no way to get back to the menu other than restart the system (emulator). I suggest adding "rematch" and "back to menu" options or just bring up character selection screen right after "you won\you lose" screen.
* "Damage when out of bounds" mode seems to work wrong for me. Character doesn't take any damage offscreen apart from enemy attacks. Also, I feel like "out of bounds" area should be limited (currently it is unlimited)
Title: Re: Thumby Smash Version 5
Post by: Void777 on October 26, 2021, 05:34:31 PM
Hello! I'm happy to see a new version of Thumby Smash! I really dig a variety of new options available! I have a couple more bugs to report though:
* When scrolling main menu or options menu, I've noticed that cursor is able to go offscreen (up or down) and scroll to infinity.
* When You win\lose a fight there is no way to get back to the menu other than restart the system (emulator). I suggest adding "rematch" and "back to menu" options or just bring up character selection screen right after "you won\you lose" screen.
* "Damage when out of bounds" mode seems to work wrong for me. Character doesn't take any damage offscreen apart from enemy attacks. Also, I feel like "out of bounds" area should be limited (currently it is unlimited)

thanks for your help. i can fix most of these easily, but im unsure why the damage effect isnt working but plan on looking into it.