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Tiny Arcade & Pocket Arcade / Re: SdFat and directories
« on: June 23, 2018, 09:44:09 AM »
SdFat developer has checked in my fix. SdFat 1.0.6 should work.
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Please use SdFat in the new version of SuperOteme.(SuperOteme103_source.zip)That does work. I started comparing parts of the code to the Arduino SdFat library. I believe I found the issue. Unfortunately this means I have to tell people to install the library and then fix it or include a copy in my code. I don't like those options.
http://daimonsoft.info/kuran_kuran/index.php?TinyArcade%2FSuperOteme
This looks really cool! I'd really like some new TinyArcade games!The code is at https://github.com/dulsi/colormonster. Right now it just allows you to paint things. The save file format will need to change so I don't recommend creating anything elaborate.
dataFile.open("colormonster/colormn1.dat", O_WRITE | O_CREAT | O_TRUNC)
Anybody know what I'm doing wrong?
\I can’t get Invaders to work, which is why I bought it in the first place!Are you putting it on an sd card? Did you name the bin the same as the directory name?
Is the game meant to run in a folder or the root directory?I believe the TinyArcade game selection program requires it to be in a folder with the same name as the game.
Any chance of a downloadable version?The post above has a downloadable version as an attachment. It was my quick and dirty first port. The newest one is attached to this post. I also posted another article explaining the porting process.
Never mind got it working, the directions from TinyCircuits seems wrong.The board TinyScreen+ is for the TinyScreen+ not the tinyscreen video game kit which uses the older tinyscreen and tinydruino. I've had a lot of fun with the tinyscreen video game kit. I did a post about my viobyte project.QuoteBoard = "Arduino Pro or Pro Mini"
Processor = "ATmega328P (3.3V, 8 MHz)"
I did not see this in the docs but in a YouTube video... maybe I missed something but didn't look like it.