Recent Posts

71
Thumby / Re: NanoMem v1.4 and Question Regarding NanoBird Animation
« Last post by CoolieCoolster on October 29, 2021, 02:08:30 PM »
Thanks for the feedback! In terms of the menu icons, I did the three-stage podium to sort of mimic the icon from Flappy Bird, and while I initially thought of making a gear icon for settings, I couldn't come up with one that looked recognizable and still fit in the space needed for it to not blend with the button outline. In regards to which icon is selected, I'll see if I can make it clearer. Took me some time to initially implement it as there wasn't another Thumby program to base menu navigation via buttons off of at the time, plus the fact that I wanted to take advantage that two sets of icons are stored to not have to have additional graphic space taken up by dedicated button selection graphics.
72
Thumby / Re: NanoMem v1.4 and Question Regarding NanoBird Animation
« Last post by TARMA on October 29, 2021, 05:09:12 AM »
Hello, CoolieCoolster! I'm happy to see Your new project! First of all, I must say that You really nailed the design part! I love how although the resolution is so small everything is still easily recognizable and very nice! Fonts, sprites, background - everything! Unfortunately, I'm not a programmer and I can't help You with Your animation implementation challenge. But I do have a small suggestion regarding main menu navigation: It would be nice if selected menu option would blink because when I first started the game it took me a minute to realize what option is currently selected. Also, I suggest changing some menu icons to something more obvious like a gear for settings or a star\trophy cup for high score. 

Thank You very much for Your effort, can't wait to play NanoBird!
73
Thumby / Re: Sudoku v1.02 by AirConsole
« Last post by N-Dream on October 29, 2021, 04:42:48 AM »
(Changelog v1.02)
  • Fixed spelling mistake. Thanks Tarma for reporting!
74
Thumby / Re: Thumby Games Store / Publishing
« Last post by N-Dream on October 29, 2021, 04:34:07 AM »
Yes, I have quite some more feedback  ;)

I believe that Thumby's success can be greatly increased if you do not just consider Thumby as a cool tinker device for nerds like us that just want to code on this awesome device and be amazed.

To reach the next level of success, you have to position Thumby as a user product, not a tinker product. A product  for kids and retro-loving adults - that's a much bigger market and you have so much more potential reach.  And if you position Thumby as a user product, game developers will have the feeling that the games they develop will be played. And that's the main motivation for creating a game on Thumby, since there will be no other likely return on investment. So if you want to have lots of developers and games, make Thumby a user product.

Imagine Nintendo's Gameboy would be launched today and on it's main website you would get the feeling that it's a tinker product, and the main thing you would find is the IDE, the developer documentation and somewhere a github repository where you could download some games. It would only be a developer product with very little users and not a huge user product.

How to turn Thumby into a user product:
  • On www.thumby.us, you need to prominently have a "browse games" section right on top that redirect to the Games Store
  • The Game Store needs to feel like a Game Store, and not just a website that was quickly hacked together.
  • Each game in the store should  a screenshot and 2 buttons: 'Install' and 'Play in browser' (which would start the emulator)
  • The Game Store has to be also browseable on mobile: You will be surprised how many mobile users will play thumby games in the emulator on your website. This is great for user acquisition and selling more Thumbys!
  • On the Thumby, you need to tell people that there are more downloadable games online, by adding a menu item "More games", you can use a QR code to the Game Store if it is scannable.

I also recommend you create a game dev contest, where you can win a Thumby Developer Edition / or some cash. We got hundreds of developers for AirConsole like this and some pretty cool small games. See our last contest: https://developers.airconsole.com/#!/dev_competition_2020.

There is a lot you can do, as I said, I'm happy to elaborate on a call if your team is interested.

A little bit of background about myself:
I'm the founder of AirConsole, a web based video game console that allows you to control games on your PC / TV using your smartphone as gamepads.
Because we use smartphones as gamepads, we had to create all our games ourselves and couldn't just reuse existing games out of the box (just like Thumby). By now we have a developer community of over 10'000 registered developers that have created over 180 high quality games for our platform (incl. ports from xbox, switch and PS4 games) and we have tens of millions of players.
75
Thumby / Re: Thumby Games Store / Publishing
« Last post by TARMA on October 29, 2021, 03:47:01 AM »
We definitely want to implement a site or place with all the games that make games easily submittable. We will likely have a GitHub repo for submissions and have a webpage in addition for those that just want to download the games and not mess around too much with the code itself. For now, we internally have a spreadsheet until we implement the final solution.

In the past, we've just put together a webpage on our wiki site for Tiny Arcade & Pocket Arcade games: https://learn.tinycircuits.com/Kits/Tiny-Arcade-All-Games/

Whatever we decide, there will be links to these resources in the web IDE. Do those options sound good, or do you all have some input?

Best,
Réna

In my opinion this will be enough. The only thing to improve is - to make it easier to find for people who just want to play. For example, let's say I'm not a technical person and I just bought a Thumby (or received it as a gift), I tried all preinstalled games and now I want to try something new. The first thing that comes to my mind - I go to google and type "download Thumby games" or  just "Thumby" and if I don't see any thumby games as a first, second or third result - I will not continue my search. So, it would be nice to make "All Thumby games" page easier to find on google or at least include QR code (that leads to "All Thumby games") written on a small piece of paper with a Thumby. Or to do as N-Dream mentioned and add "More games" on Thumby's main menu with a QR. 
76
Thumby / NanoMem v1.5 and Question Regarding NanoBird Animation
« Last post by CoolieCoolster on October 29, 2021, 12:51:31 AM »
After analyzing other Thumby programs, I improved NanoMem for a v1.4 release that reduces the space used by functions and bitmap data, offsetting my addition of the "pickle" function that I intend to use for serializing save data, once I figure out how it works. As implementing such functionality will take up more storage space, hopefully I can offset it with additional function and bitmap usage efficiency improvements, considering how simple the game is.

Secondly, I've also included a non-gameplay version of my current project, NanoBird, intended to be a Flappy Bird demake. While I'm still working on actually making it functional, nearly all graphics intended for the final release are included (in two palettes for the day/night modes of Flappy Bird, but after everything is implemented I'll test a palette swap function to see whether or not it impacts performance). The question I have regarding it is how Flappy Bird should be animated both before and after gameplay begins (with the former being on the title screen and before the player presses a button on the gameplay screen). On the title screen I intend to have an animated version of the original Flappy Bird sprite, too large for gameplay purposes, moving from the left side of the screen to the right side, followed by the smaller "gameplay" Flappy Bird. I currently have this animation partially implemented, albeit in a manner that is probably inefficient. What I'm having trouble with is synchronizing the animation of Flappy Bird's wing with that of Flappy Bird itself, as it switches between its three frames 25% faster (0.5 vs 0.67 seconds), something I want to try to implement. If anyone who looks at the code might know how to make it work, it would be much appreciated!

Edit: For NanoMem v1.5, I fixed a regression in regards to the detection of button inputs for exiting the high score screen and implemented the saving of high scores to variables once a match ends. The last step will be to have the variables saved to a text file whenever they are modified, and load them from the text file whenever the main menu loop starts.

Edit 2: As requested in the comments, for v0.02 I updated NanoBird to animate the currently-selected button on the menu. I also tried making the wing animation slightly less broken, but the entire function probably just needs to be cleaned up and simplified... To keep the two sets of NanoMem/NanoBird versions available for reference, future updated versions will either be posted in the comments or as a new thread.
77
Thumby / Re: Thumby Games Store / Publishing
« Last post by lennevia on October 28, 2021, 05:05:11 PM »
We definitely want to implement a site or place with all the games that make games easily submittable. We will likely have a GitHub repo for submissions and have a webpage in addition for those that just want to download the games and not mess around too much with the code itself. For now, we internally have a spreadsheet until we implement the final solution.

In the past, we've just put together a webpage on our wiki site for Tiny Arcade & Pocket Arcade games: https://learn.tinycircuits.com/Kits/Tiny-Arcade-All-Games/

Whatever we decide, there will be links to these resources in the web IDE. Do those options sound good, or do you all have some input?

Best,
Réna
78
Thumby / Re: Sudoku v1.0 by AirConsole
« Last post by CoolieCoolster on October 28, 2021, 05:03:52 PM »
I think the QR code is even more out of place than the ad, but each to one's own.
79
Thumby / Re: Thumby Games Store / Publishing
« Last post by TARMA on October 28, 2021, 04:40:54 AM »
This is a very good idea. A user friendly site for downloading games would be very nice or at least separate forum category with ready-to-play finished games (accepted by moderators), their descriptions and screenshots in each thread.
80
Thumby / Thumby Games Store / Publishing
« Last post by N-Dream on October 28, 2021, 04:00:29 AM »
Hi Thumby Team

Do you already have plans to create a store for Thumby games, where all developers can submit their games and players can download them from?

I think a centralized store will be vital for the success of Thumby. It should also be easier to use than the IDE, for Players that just want to browse games and click to install them without ever seeing code. You should also add a Menu item "Download Games" in the Thumby that gives you instructions on how to do it and maybe a display a QR code so you could browse it on mobile.

With AirConsole we have a lot of experience in creating a user friendly game store. If you are interested, I can give you a quick overview what we did in a video call.

Cheers,
-Andrin (Founder of AirConsole)

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