Recent Posts

51
Thumby / Re: Doom
« Last post by htmlgames on February 04, 2024, 03:38:28 PM »
Cool and thanks for update henryg.

Also, would it be possible to have a v1.1 for the uf2 single install please?
52
Thumby / Re: Doom
« Last post by henryg on February 04, 2024, 03:02:01 PM »
That worked! (The most recent doom_tiny.uf2). The sync needs tweaking, but I was able to play the game! What ended up being the problem and can I pull the updated code somewhere (didn't see it on GitHub)? Thank you so much for your effort troubleshooting this!
53
Thumby / Re: Doom
« Last post by htmlgames on February 04, 2024, 02:22:31 PM »
Hi  AncientJames,
  Thanks for supplying the updates, I think your close to solving this now. BTW I'm currently working on a project so cannot test the above latest files just yet....

I've noticed on the newer thumby grayscale py needs a fix in general - even those from thumby arcade.

 I'm not sure your project uses the grayscale py files that the thumby arcade uses, but I will mention the fix to that file with the changes for more recent thumby (and what I believe the person above may have as both having similar issues).

 It looks like during screen init you need to have a small delay for it to work. I did this 'hack' by using playBlocking cmd for this.
Grayscale arcade games now run 100% from the arcade once I modify that file.
(Search for pf in the attached file if you're interested)

edit'; here's the tumbyGS.cfg file contents from mine.
gsV3,timing,107,oled,0
54
Thumby / Re: Doom
« Last post by AncientJames on February 04, 2024, 12:17:32 AM »
OK, try this one and see how far it gets.
55
Thumby / Re: Doom
« Last post by henryg on February 03, 2024, 08:20:47 PM »
I got the splash image!!! The screen just went black after, but it at least got that far.
56
Never mind. The actual problem was QuickTime video player
57
Thumby / Re: Doom
« Last post by AncientJames on January 31, 2024, 12:16:31 AM »
I've built a version which puts the doom logo on screen for 2 seconds immediately on start, using conservative timings and no greyscale tricks. This might help establish where the problem is.
The uf2 file is attached here. It doesn't contain the whx data, but if you upload the 'single install' release first then this file, it should retain the data.



58
I think this is a new issue as I was able to make longer videos previously. I tried a few files & a reinstall. They all cut off at 1.5 hours of conversion. I'll try the same files on my PC tomorrow.

I'm trying to load some 5+ hour videos onto my TTV.
59
Code: [Select]
import thumby

thumby.display.setFPS(2) # frames per second
brightness = 127
colour = 0 # black
torch = 1 # white 'ON'
blink = 0

while(not(thumby.buttonA.pressed() and thumby.buttonB.pressed())):
   
    if thumby.buttonA.justPressed():
        torch = 1
   
    if thumby.buttonB.justPressed():
        torch = 0
   
    if thumby.buttonL.pressed():
        blink = 0
        torch = 1
   
    if thumby.buttonR.pressed():
        blink = 1
        torch = torch
   
    if blink == 1:
        torch = not(torch)
   
    thumby.display.fill(torch) # fill screen with pixels
   
    if torch > 0:
       
        if thumby.buttonU.pressed():
            #colour = 1
           
            if brightness <= 120:
                brightness += 7
               

                thumby.display.drawText("increasing", 6, 4, colour)
                thumby.display.drawText("%d" % brightness, 6, 20, colour)
                thumby.audio.playBlocking(brightness * 7,42)
               
        if thumby.buttonD.pressed():
            #colour = 0
           
            if brightness > 8:
                brightness -= 7
               

                thumby.display.drawText("decreasing", 6, 4, colour)
                thumby.display.drawText("%d" % brightness, 6, 20, colour)
                thumby.audio.playBlocking(brightness * 7,42)
   
    thumby.display.brightness(brightness)
    thumby.display.update()
60
Hi just wondered if ok as created my first (small) program for thumby today?

Edit: seen codei in other threads so guess ok.


below is a fun torch project.
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