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Messages - HunterHykes

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16
Hi John,

I believe that instantiating each individual sprite (characters or bullets) and keeping them off screen is probably the best way to go. I'm imagining this to be a platformer game similar to Contra or something of the sort, so what you may want to do (referencing our game development tutorial found at https://tinycircuits.com/blogs/learn/how-to-develop-a-game-for-the-tinyarcade-new) is create different spriteList arrays and allow the drawBuffer function to be passed this array depending on the level of the game. Each array would then include the bullets, characters, and enemies for the specific level that the player is on. As sprites are needed they can be moved on screen. I'd imagine you want multiples of bullets and enemies using the same sprites so those will have to be created separately in the arrays.

I hope this helps answer your question. If you have more, feel free to reach out!

Thanks,
-Hunter

17
I have added a visual for the final version of the spriteList array following the mention of additional bricks.

Thanks for the feedback!
-Hunter

18
Tiny Arcade & Pocket Arcade / Re: Truly Random Numbers
« on: July 10, 2018, 02:33:03 PM »
Hi John,

If you'd like to follow the guide on the link you posted, you're in luck because several pins on the Tiny Arcade are unused. The following are the unused pins on the main Tiny Arcade board: 1, 2, 8-12, 14-16, 29-32, 37, 38

I hope this helps. Let us know!

-Hunter

19
Hi John,

Sorry to hear about your troubles with the Tiny Arcade. It seems as though you found information on resetting the TinyScreen into Bootloader Mode but not the Tiny Arcade. To put the Tiny Arcade into Bootloader Mode, hold down the two buttons to the right of the joystick; while holding these buttons, power on the Tiny Arcade with the power switch in the rear.

Please let us know if this resolves your issue.
Thanks!

20
TinyDuino Processors & TinyShields / Re: Older Tinyduino Smartwatch
« on: June 19, 2018, 06:08:34 PM »
Hi Jonah,

The display timeout issue you're experiencing is due to the default timeout variable in the smartwatch code. I noticed this myself when I first began tinkering with the watch. This can be modified in the
SmartWatchANCS_ST.ino file on line 90. The variable sleepTimeout is set to 5 by default. By increasing this value you will be able to change how long the screen is on after startup!

As for the time synchronization, we are still working on a way for this to work with the old Smartwatch Kit. However, the issue is not present in the new Smartwatch Kit featuring the Bluetooth Low Energy TinyShield.

I hope this helps!

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