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Messages - mjculross

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16
General Discussion / Re: volume not consistent when using tone()
« on: November 20, 2018, 08:46:59 PM »
Ben:

I added the recommended DAC disable command & audio is consistently loud, even after restart.

Thanks again !!

Mark J Culross
KD5RXT

17
General Discussion / Re: volume not consistent when using tone()
« on: November 20, 2018, 04:26:49 PM »
Ben:

Thanks for the reply.  I will try your recommended fix(es) this evening & let you know how it goes.

This definitely falls in the "woulda never guessed that" category !!  If I had used an analog read from an unconnected pin to seed my random number generator (instead of using the random amount of time before the user presses start like I do now), I likely would never have experienced this.  Funny how technology goes sometimes !!

Thanks again !!

Mark J Culross
KD5RXT

P.S. is there still an interest in including additional games into the SDcard collection ZIPfile ??

18
The TinyArcade uses the TinyDisplay, which is 96 pixels wide by 64 pixels tall, & is capable of displaying 16-bit color.

19
I recently ordered & received a PocketArcade kit.  After downloading & installing the ZIP collection of games, I was inspired to try my hand at implementing my own simple versions of TinySNAKE (aka Nibbles) & TinySimon (aka memory).  The source & binaries (suitable for SD card loading) for "TinySNAKE" & "TinySimon" (no title screen video yet for either, but they do still show up in the initial menu system) can be found in their respective folders under the "PocketArcade projects" folder in my Google drive at the following URL: https://drive.google.com/open?id=1Pv0LDGhe3uLNJvhF7-aSdTOSZMYe8hbx

Enjoy !!

Mark J Culross
KD5RXT


20
General Discussion / Re: volume not consistent when using tone()
« on: October 31, 2018, 02:09:34 PM »
Ben:  Thanks for the reply.  The source & binaries (suitable for SD card loading) for "TinySNAKE" & "TinySimon" (no title screen video yet for either, but they do still show up in the initial menu system) can be found in their respective folders under the "PocketArcade projects" folder in my Google drive at the following URL: https://drive.google.com/open?id=1Pv0LDGhe3uLNJvhF7-aSdTOSZMYe8hbx

Both of these play a quick "charge" sound at startup, & have additional sounds in the game.  All of these sounds are simply calls to tone() / delay() / noTone() & should easily show the reported symptom.  It does seem that if the PocketArcade has been off for some time, the volume is usually louder, but not always.  However, as soon as power is cycled, that's when the volume is definitely decreased & becomes inconsistent.

Let me know if you need anything else & thanks again !!

Mark J Culross
KD5RXT

21
Tiny Arcade & Pocket Arcade / Re: Ideas for the Tiny Arcade
« on: October 29, 2018, 06:54:08 PM »
I had some free time this weekend, so I took a stab at simple implementations of a couple of classic games.  The source & binaries (suitable for SD card loading) for "TinySNAKE" & "TinySimon" (no title screen video yet for either, but they do still show up in the initial menu system) can be found in their respective folders under the "PocketArcade projects" folder in my Google drive at the following URL: https://drive.google.com/open?id=1Pv0LDGhe3uLNJvhF7-aSdTOSZMYe8hbx

Enjoy !!

Mark J Culross
KD5RXT

22
Tiny Arcade & Pocket Arcade / Re: classic games ?
« on: October 29, 2018, 06:52:41 PM »
I had some free time this weekend, so I took a stab at simple implementations of a couple of classic games.  The source & binaries (suitable for SD card loading) for "TinySNAKE" & "TinySimon" (no title screen video yet for either, but they do still show up in the initial menu system) can be found in their respective folders under the "PocketArcade projects" folder in my Google drive at the following URL: I had some free time this weekend, so I took a stab at simple implementations of a couple of classic games.  The source & binaries (suitable for SD card loading) for "TinySNAKE" & "TinySimon" (no title screen video yet for either, but they do still show up in the initial menu system) can be found in their respective folders under the "PocketArcade projects" folder in my Google drive at the following URL: https://drive.google.com/open?id=1Pv0LDGhe3uLNJvhF7-aSdTOSZMYe8hbx

Enjoy !!

Mark J Culross
KD5RXT

Enjoy !!

Mark J Culross
KD5RXT

23
General Discussion / volume not consistent when using tone()
« on: October 26, 2018, 09:52:06 PM »
When tone() is called in a simple PocketArcade game that I've written, the volume of the note played is sometimes sufficiently loud, but other times (after reboot and/or power cycle), the sound is only about half as loud.  Following the first note, whatever the volume turns out to be, it is consistent & independent of the note played.  There does not seem to be anything that allows setting the volume.  I'd really like it to always be consistently loud(est).

24
Tiny Arcade & Pocket Arcade / Re: TinyScreen MP4 Converter ?
« on: July 31, 2016, 12:58:25 AM »
Ben:

I'm very interested in getting video(s) to play on my TinyArcade.  I was able to run the posted python script under Ubuntu (actually, it's Ubuntu running as a VM in VirtualBox under Windows !!), starting with an AVI video file & the conversion completes successfully, no errors reported.  However, the video appears to have a real bad horizontal scroll (to test the conversion, I just rename the output to "Video Player.tvi" & place it in the "Video Player" folder . . . maybe this is also part of the problem ?!?).  Should I be using any particular command line options when doing the conversion (e.g. vfr=) or are the defaults sufficient ??

Thanks again for posting this utility !!

Mark J Culross
KD5RXT


Glad you guys want to try it- I didn't get to clean it up much, but it should 'just work' if you run it and type the input file as an argument. When I gave it a final test a minute ago, it gave a gstreamer error the first run, then worked correctly the second try.

Thanks,
Ben

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