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Messages - jonwingrove

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Tiny Arcade / Re: TinyArcade not working at all
« on: October 04, 2016, 09:01:51 AM »
I'm also having no luck- managed to update the menu, but then when I tried to load on the BasicExample, the screen went black & now it is totally unresponsive.

It isn't detected as a port (so I can't select the correct port in Arduino). I've tried holding down the buttons when switching on- but that doesn't do anything.

Do I have to take the whole thing apart to be able to access a reset button? Not sure I want to do this unless a last resort, as it's all nicely glued together...

User Projects / Code Examples / Re: TinyOutrun
« on: June 17, 2015, 09:48:27 AM »
I've added some (integer) sprite scaling, and some trees. All the code is in my github!

User Projects / Code Examples / TinyOutrun
« on: June 17, 2015, 05:22:32 AM »
I'm going back to my TinyOutrun game for TinyScreen. I've made a bit of progress - and now I've got "screenshot" saving to SD card - so I can make animated gifs to upload, to more easily show my progress!

I've added some hills & clouds, animated GIF attached!

It's on Github, here:

User Projects / Code Examples / Re: TinyDuino Game Kit Case
« on: May 14, 2015, 07:44:45 AM »
This is great - can't wait to see how it turns out!

Yeah - I've been going down the scanline render route exclusively.. I think as long as your scanline renderer is optimised - it seems to be the best bet. I've got tiles & sprites working with this (sprites layered on top of the tiles) - I've also got it working with my Outrun style game.

I'm going to add optional SD card writing in to my renderer, so I can occasionally save "screenshots" to the SD card - could even save multiple screenshots to make little animated gifs for uploading/showing.

I thought about palette based sprite storage, too - perhaps using a palette of 16 colours per sprite/tile (4-bits per pixel)..but I might come to that later, if I feel I'm going to run out of program memory.

Really cool to see some other projects coming together! I'll post my progress after the weekend :)

That's really cool! Is it compatible with the Tiny Steering Wheel board? ;)

Thanks :D I'll keep working on it later in the week.
Haha, it'd be great to play it with a wheel! I was thinking of building a miniature arcade cabinet to house it in...

I've been working on some helper stuff for efficiently drawing sprites and tiles - if anyone is interested, I've put it up on github, here:

Currently the tiling is limited to 8x8 sized tiles - but the sprites drawn on top can be any size (within memory limits, obviously!), and can be flipped and positioned however required. Screenshot attached!
It uses a line-by-line rendering set up, so there's no overdrawing or flickering. Hopefully this'll help people write some cool games!

I've started working on this, a tiny Outrun style game:

I'll post the code up soon!

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