Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ccarson81

Pages: 1
1
Thumby / Re: Pico Pac - Tiny Pac Man - Finished!
« on: August 03, 2022, 02:14:58 PM »
This is my last reply to close this topic. I have my Thumbys now and have enjoyed playing PicoPac on the device. Games with the smaller graphics give me a headache to try to concentrate on. So I'm leaving this project where it's at with the larger (and more playable - in my opinion) graphics. If anyone else would like to pick it up for the next iteration, be my guest. I hope all who play it, enjoy it! Thanks!

2
Thumby / Re: Pico Pac - Tiny Pac Man - Finished!
« on: March 22, 2022, 09:22:59 PM »
Xyvir,

Thank you for doing that. It has been on my list of things to do, just been busy with school and work.
 :)

3
Thumby / Re: Pico Pac - Tiny Pac Man - Finished!
« on: November 12, 2021, 11:00:28 AM »
Just send over the map as an entire bitmap. I believe if I simply take the section needed for the screen it will be sufficient, but we can optimize once a runner is working.

4
Thumby / Re: Pico Pac - Tiny Pac Man - Finished!
« on: November 11, 2021, 05:32:32 PM »
Coolie, you are completely correct on the pixel density. Shrinking a thumby image to scale (18 mm wide), it appears the screen is around 10 mm.
The testing I was doing on my Android came in at a teeny tiny 5 mm. So yeah... The true scale is about twice as large as I was first thinking.
(see attached images)

That's great news for how much more information we can pack onto the screen.

I'm happy to collaborate to get the full version of pacman working. It won't be nearly as much work with all my logic already in place. I believe with such small graphics if we actually draw the characters (pacman, ghosts, etc) with setPixel from the graphics api it should speed up the game since there appears to be more calculations involved in translating the pixels from a bitmap  when I was glancing through the api code.  Just let me know what parts you would like to tackle and I'll support you . I could also just rewrite using your graphics scheme, but don't want to step on your toes.
AND... I'm a full time software engineer and student, so it's been a personal indulgence to code on the side lately.


5
Thumby / Re: Pico Pac - Tiny Pac Man - Finished!
« on: November 11, 2021, 11:38:39 AM »
Coolie Coolster,

I really dig your mock up! I also started with a similar design. It looks GREAT when blown up to the scale you have shown. One thing I think a lot of developers are going to be disappointed by is the actual scale of the screen when the hardware arrives. It's TINY. I mean REALLY TINY. We are all seeing video with modern cell phones that are essentially acting like magnifying glasses. I had done some actual to scale testing on Android to get a feeling of what could actually been seen with the naked eye on the hardware. There is a reason why the Thumby team has the text scaled to one third of the entire screen by default. I've attempted to capture the effect of shrinking both your graphics and mine to scale with the attached screen shot from my Android device. Do NOT zoom in, but download and open the image at screen Android size. While it's still blurry (it's not actually blurry in real life), PacMan pellets 1 pixel big blur into the surrounding lines. Text in the range of 4 X 7 or so pixels is absolutely not legible to the naked eye.

If you are interested, I can help you mock up a python program to do scale testing on your own Iphone/Andriod.

Also, you are free to use any function and logic from my code. There is currently no Ghost AI, as the map area is so small, it doesn't take long before random chance sends the ghosts in your direction. So it seemed unnecessary in such a confined space.
Nearly all the logic is ready for re-use in my code though. I made it to accept different maze patterns, so it will be easy to adapt to any pac-man like maze. However, I do have the maze paths hard-coded to 10 pixels across, as after testing any smaller didn't seem reasonable.

It would be nice if a member of the Tiny Circuits can confirm or deny my to scale findings. Until we developers start receiving our devices, it's really hard to estimate what can be seen on such a tiny high-resolution oled screen.

6
Thumby / Pico Pac - Tiny Pac Man - Finished!
« on: November 10, 2021, 09:54:33 PM »
Hey Thumby Community!
I'm happy to share my recently completed game. In Beta until I receive the hardware.
Here is a fully playable Tiny Pac Man like game I made especially for Thumby. I tested it at actual resolution on Andriod and made the controls very forgiving.
Should work at Thumby scale. Anyone with a Thumby, feedback would be appreciated. I don’t own mine yet. Might need to change up speed, optimize memory or the draw pipeline, etc.
:)

Video:
https://www.youtube.com/watch?v=4zITvR0L46c

Also, made a modified version of the emulator here that only plays PicoPac so you can quickly test it out from your browser. Enjoy!
https://christophercarson.github.io/

Pages: 1
SMF spam blocked by CleanTalk