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Messages - gary_f

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TinyDuino / Re: Smartwatch Kit Issue
« on: May 11, 2015, 07:30:48 PM »
Hi Ben, thanks for your reply last week. It's good to hear from you.

I would have thought all the Apple fans would be flocking to buy the new Apple watch leaving the Android market with a much larger user base for alternative watches, kits and projects.

Keep in mind all the battery circuitry is on the processor board, the USB just supplies the 5v source.
I didn't know that. So why isn't the battery connector on the processor board too? Then we could avoid using the USB board for projects that are tight on space. But then we couldn't upload to the watch and we'd have to remove the battery to recharge. Haha! I'll wait for the combo board or let's hope chunky watches to come into fashion! ;)

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I've got most of a space invaders code down. I just need to add a few details such as a death screen, score counter and have the invaders shoot back. Here this sketch https://codebender.cc/sketch:110168 let me know what you guys think!
It's looking good, Tony. Don't make the invaders too mean unless you're going to supply a few barricades to hide behind! Or maybe a special weapon by pulling down on the right stick? (I guess that wouldn't be classic Invaders then)

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I've started working on this, a tiny Outrun style game:
https://www.youtube.com/watch?v=GYmHtBGt6fU
I'll post the code up soon!
That's really cool! Is it compatible with the Tiny Steering Wheel board? ;)

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TinyDuino / Re: Smartwatch Kit Issue
« on: May 02, 2015, 01:05:13 PM »
If you can post what code changes you've made and any crash reports you're still getting, that would really help us. On my Galaxy S3 with 4.4.2, the app has GUI issues that haven't yet been fixed but will stay connected for the battery life of the watch (currently about half a day) and continues sending the text notifications, so I can't reproduce these crashes.

Hi Ben. I like what you've done with the app so far. Do you have any plans to continue developing it? Or did you just do it as a demo for users to pick up the baton and run with it? Please let me know if you hear of anyone else taking it further or if you make an update.

Wish list for anyone who has the skills or interest:
  • Notifications to scroll
  • Display Facebook notifications (just incoming call and SMS seem to work at the moment?)
  • Watch to initiate synch itself if it's been reset or just started running the code
  • Display battery remaining as percentage for better accuracy
The battery lasted 18 hours which is good by your estimate, Ben. I guess it depends how many boards are connected. Showing approx. 25% the graphical battery level was a bit optimistic as it died about 30 mins later.

I wish TinyCircuits sold multi-function boards because it's not practical to have a watch stacked as high as an inch! I don't know why the CPU and USB/battery boards aren't combined as I can't imagine many projects leave out the USB/battery option.
Thanks.

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I am working on a 2d space game that utilizes the gamepad and I was wondering if there are others who work on other games as well. I couldn't find much. Is there a community or something alike for exchanging games and ideas?

If you have a tiny gamepad and a tinyscreen, you can give my code a try:
https://codebender.cc/sketch:98686

Hi. I tried to run your code in codebender but it said "There was an error compiling". It sounded promising. Do you have any plans to continue working on it?
Thanks.

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I forked the space invaders demo and added joystick support. 
https://codebender.cc/sketch:100732
This is a good start. I like the joystick support and using the right stick to fire. I hope you can get the rest of the game working? Thanks.

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